VHRG Empire

- Playing and Advancing ForceMod III

FORCE POWERS

Modifications to Force Powers:

All Force Powers have been extended to include Level 4 strength

Jedi/Sith with Level 4 powers can execute "Charge-up" moves
- Chargemeter: charges when force power is full
- Press "Use" when Chargemeter is full, then execute level 4 force power

Certain Jedi/Sith can combine Light and Dark Force powers

Five new force ranks:
Sith Apprentice: 150 Force Points
Sith Lord: 200 Force Points
Jedi Lord: 250 Force Points
Ancient Master: 350 Force Points
One with the Force: 500 Force Points

Jump:
Level 4:
- Jump 24x normal height
- Reduced force cost

Heal:
- Heals over time now, instead of instantly
Charged:
- Instant full health

Speed:
Level 4:
- Run at 200% normal speed
- Duration increased

Push:
Charged:
- Triple strength push if standing
- 360 degree push if crouched
Level 4:
- Increased push strength over level 3
- Greater push resistance
- Chance to break saberlock increased

Pull:
Charged:
- Triple strength pull if standing
- 360 degree pull if crouched
Level 4:
- Increased pull strength over level 3
- Greater push resistance

Mind Trick:
- Force Seeing will only reveal invisible jedi of equal or lesser rank
Charged:
- Each attack while invisible costs less
Level 4:
- Can attack while invisible - each attack costs force points
- Duration increased to 40 seconds

Grip:
Charged:
- Channels lightning to gripped victim (ala Dooku)
Level 4:
- Can move around at double normal speed while gripping
- Grip range increased to 2x normal
- Damage per second doubled

Lightning:
Charged:
- Knockdown and paralyze victims with lightning (ala Palpatine)
Level 4:
- Lightning mastery - other lightning attacks are absorbed by force power

Dark Rage:
Charged:
- Immune to gunfire - deflects all projectile attacks
Level 4:
- Increased Lightsaber damage done by 50%
- Run speed further increased to 200% normal speed
- Duration of 40 seconds

Protect:
- Absorbs more damage than base JKA
Charged:
- Gives Jedi 200 shields for duration of power
Level 4:
- Consumes force only when hit

Absorb:
Charged:
- All Energy weapon attacks are converted into force power
Level 4:
- Absorbs 25% more force than level 3
- Absorbs and converts 25% of weapon damage into force

Drain:
- If victim is non-Jedi, drains health instead of Force
Charged:
- Slows victim to 20% normal speed for 15 seconds
Level 4:
- Drains ~20% more than level 3 drain
- Drains ammo from any energy weapons in use

Sense:
Charged:
- 70% chance to dodge any type of projectile attack
- Reflect all projectiles directly back at attacker
Level 4:
- Duration increased 40 seconds

Saber Offence:
Level 4:
- Saberstaff available
- Dual Sabers available
- Choose an additional Lightsaber form for single sabers

Saber Defense:
Level 3:
- Block Lightning and Drain attacks if attacker is targeted
Level 4:
- Block all incoming projectiles if attacker is targeted

SaberThrow:
Level 4:
- Saber can spend more time airborne
- Saber will never fall to the ground when blocked
- Force power costs reduced